PMX editor - [link]
Runtime and Visual C++ updates - [link]
IK Maker for PMX Arms Plug-in - [link]
Tip: Need everything? Scroll only the left side of the image until you have all necessities.
Tip 2: Have all the Tools? Scroll over to the Right-Side of the image to begin.
This took 7 times longer than I thought it was going to take. Having run into the one flaw that happens when converting a .pmd model to .pmx and no solution for myself yet after some tests, trials and errors.. I still wound up taking even longer using a .pmx model, getting pictures and then the explanations and triple checking nothing written is leading to a mistake.. blah blah.
For now, I can only provide the .pmx tutorial for this wonderful plug-in. In my trials I DID discover that you can play with this thing beyond just making Arms. I made new legs, but they're still a little crippled and tend to go under the floor improperly.
7 easy steps, you barely will even need this guide for it.
If any of YOU know how to convert a .pmd model to .pmx and maintain the model's proper IK leg movements, please, do tell, it can make life easier and faster to write the .pmd tutorial.
I'll still try to answer any questions, but I'll be clear on this, after 2 months that this tutorial has been posted... be assured, I most likely forgot the information you're seeking answers about. <_<;; lmao! Sorry!!!
But man, 6 hours just to say open model, open maker, click confirm, save, FINISHED. -_-;;
Note: I could not provide the direct pmx editor link in Deviant Art as I planned.